Here are several tips which I've never seen online. The first is when you get into her general area, for some reason people keep going straight, circling arount to the left, and having to fight a bunch of spiderants the whole way.
But look to the left when you first enter the area and you'll see a white-ish wall with 3 rakks hanging down above it. In the original BL1, that wall could be scaled (after killing the rakks) by jumping onto a pointy rock about 1/3rd over from the left, then jumping onto the ledge about half way to the left end, then jump to the left where the wall ends, but in the GOTY version, I can never stick that last jump.
However, once on the ledge, I can face right, throw a longbow grenade onto the ledge, and jump. It's a lot easier than the alternative and a chest at the top even gives you a grenade back. If you don't have a high shield rating, it's possible the grenade can kill you, so you might want to get a low-powered longbow mod to use.
Here's the best/easiest way to get there: assuming you haven't been in that area yet.
From inside Tannis' place, save-exit-reload to get back to the Underpass Fast Travel station just outside Tannis' area. Get a car and go through the Rust Commons East waypoint (top-left of the picture).
Follow the red dashed line to the southern (bottom) Rust Commons West waypoint where the two stars are side-by-side.
Go past the first Catch-A-Ride and turn north to the Outeryard Catch-A-Ride/Fast Travel station.
From there, it's an easy walk to Earl's waypoint. After this, you can use Fast Travel to get to Earl's.
Note that when it's time to go to Jaynistown from New Haven for the first time, the best way is to fast travel to Outeryard, get a car, go back through the southern waypoint at the bottom of the map, and go straight to the bridge and then to Jaynistown.
Next...
After a few self-serving missions, Earl finally tells you that Krom has the missing piece.
Krom's Canyon is reached by going through a heavily guarded area past a flood gate on the northern end of Rust Commons East. After passing through the fenced area, there is small wall you can get behind and snipe a couple of turrets.
Then jump down and cross the water to a jump up behind some boulders. (It may take a few jumps.) From there, another turret must be sniped. Then just run to Krom Canyon's waypoint. No bandits get anywhere near you.
After you get through the waypoint, turn right and run towards the elevated walkway. Go past the first stairs on the right and go up the stairs/ramp to the walkway, cross it and go up the stairs and continue going through camps until you can't go any further, then cross to the left side of the canyon, snipe any bandits below, drop down, and enter Krom's area. This route avoids all the spiderants.
A map marker shows you where Krom is. Get behind a big boulder in the center which you can shoot over to snipe Krom until his turret explodes. Then it is easy to work your way up to the top to complete the mission. Save-exit-return to the start of Krom Canyon and fast travel back to Tannis.
Jaynistown has a ton of bandits. I just go in guns blazing until the screen says that I've killed Jaynis Cobb. Turn in the mission to Taylor Cobb, make a trip back to New Haven, then return to Jaynistown to kill Taylor Cobb.
Killing Taylor is even easier. When you enter the opening, bear left around the building in front of you and run between a couple of buildings and through a gap in a tall fence to get to an area with two buildings each with a turret on top.
Cross the area, go to the left of the left building, throw out the turret (angle slightly to the left) and wait for it to do its work, then when the screen shows you killed Taylor Cobb, save-exit-reload to get back to the start of the area.
Rakk Hive: From there, run back to where the map marker shows ClapTrap is. He lets you into a large area which ends with the Rakk Hive. You can just run past all the spiderants along the way and when you get to the Rakk Hive, activate your turret and start shooting the monster in his eyes with a Hellfire. Killing it doesn't take long, then complete the mission and return to Tannis.
Not Without My Claptrap:
Old Haven is another area that used to eat my lunch. The turrets and the never-ending supply of Lancers was just too much.
Now I just run down the orange path from the top-left to the bottom right where Claptrap is being held. When you get to the first star on the map, turn right, go to the back of the building and up the stairs just past the next star. Then follow the map marker to turn off the first smoke stack.
Come back to the orange path and take the next right to an area which has the 2nd smoke stack at the far end. Go back and follow the orange path to where it turns left.
That area has a turret on each side. Slow down enough to blast them. Jump down into the ditch come up the stairs near the back-left, throw down the turret, turn off the smoke, free Claptrap, and take the yellow path out.
Duck into a building where Claptrap is laying on the ground. Check him and then turn around and go back across the orange path and branch left when at the green dashes. Where those dashes end are some stairs. Go up the stairs and jump across to the next building which has a room on the right with the repair kit.
Grab the kit, jump down by the stairs, and go back on the green and orange and yellow paths to get back to Claptrap. Fix him and save-exit. Note that Claptrap will not be there until after you free him.
The Final Piece:
The save-exit-restart from above leaves me inside the start of Old Haven. Fast Travel back to New Haven to turn in the mission, then Fast Travel back to the Underpass, get a car, go back like you are going to Old Haven, but take a left when you get there to get to the entrance to Salt Flats.
Bear left to get to the map marker and destroy four bandit cars. From that area you can see the back of Flynt's area. Park there and scale the rocks to the left to get into the area. The elevator is down the ramp across from where you get in.
After riding the elevator up to see Flynt, get off on the left and bear left to get to a building with some boxes. Climb to get on top, first dropping the turret to keep the bandits entertained.
From there, you're safe from attack. Put the turret on the edge of the building and aim it in Flynt's general area. Eventually, he (and everyone else) dies. Go up to fetch the Final Piece.
Vault Farming (GOTY version)
After killing the Destroyer, 7 chests appear. The middle one has a legendary at your level. I always quit and start a new game, but if you keep going, you may want to farm for other legendaries.
The routine is to travel to Underdome, sell off gear if you want, save-exit-reload, travel back to the Vault and the chests have reset. The bad news is that it tends to repeat the same legendary you got the first time.
Playing On...
For the first time in the million or so times I've played BL1, I decided to keep going after killing the Vault monster, using the option to replay the game from the start with the gear and level I already have.
Since the Vault farming was a disappointment, after I fixed the med machine in Fyrestone, I went to Tartarus to do its missions and fight MINAC again and farm the Gift Shop for some upgraded gear
The bottom line is that MINAC took a lot longer to kill, even with a backpack full of legendaries that I didn't have the first time. Over 3-4 Gift Shop runs, I got one or two items to keep, but nothing earth shattering.
I finished the game at level 47.5 and finished Tartarus at 48.5. The enemies and the loot levels in the Gift Shop was about 37 to a couple of level 47 items.
After finishing the second run-through, you can keep playing wherever you want, but there is not an option to do all the missions again. The main advantage is that all your enemies will be at your level or higher so that you can level up.
For example, I was at level 48 and went to Bone Head's. Everyone there was level 48-51. When I leveled up to 49, the enemies went up to 49-52, etc.
My strategy is to use a mod that adds 23% or more XP when XP is earned. My main weapon is a Hellfire SMG. I start by killing the skags across the street so that they don't come up behind me later.
I then move towards the path to Bone Head's. Some bandits will come out of the path. Usually some skaggs will come across the ditch. I set out my turret facing them and continue shooting the bandits.
With all that cleared up, I go down the path to Bone Head's, stopping at the start of the ramp on the right. Sometimes Bone Head will come out of a shack on the rack and walk towards the end of fence in front of him When he gets gets close to a barrel, I shoot it to damage him.
If he doesn't come out of the shack, I use the scope of the Hellfire to look for him at the far end of the area. I fire a few shots to get him coming towards me, then set out my turret and run up the ramp.
I follow the elevated walkway around as far as it goes, which is just past a gap that must be jumped over. From there, I can snipe at bandits with the Hellfire. When it gets down to Bone Head and one or two other bandits, I jump off the walkway and move to the opening in the fence.
I set out the turret and join in firing at BH and any remaining bandits, ducking behind the fence if my health gets low.
If BH came out of the shack on the left and you fired at him and ran up the ramp, it's possible that the door covering the game in the fence will not get opened. If that happens, there are some boxes you can climb on to look over the fence and snipe.
Once everyone is dead, I enter the compound and pick up loot and then exit and restart.
Back in Fyrestone, if I have leveled up, I go to the Tartarus Gift Shop and farm it 3-4 times to try for higher level loot. It only takes 15-20 minutes total and one good item is more than worth it. While I'm at it, I loot any ammo that I'm short on.
If I didn't level up, I get ammo from the chest in the building with the ammo machine, then top off my ammo at the machine. I could use the ammo regen mod instead, but the ammo is so cheap that it's not worth the time.
I keep going after Bone Head until I get tired of it. I can always come back to him later to repeat.
In the course of farming BH dozens and dozens of times, I tried out every highly recommended weapon in addition to the Hellfire, so I had plenty of opportunity to see which weapon was the most effective, and it was always the Hellfire.
Farming MINAC:
Back in Tartarus, you can follow the route to get to MINAC. To do that, I had to kill the 3 bosses first, and they were 2-3 levels above me and there was no way to run away and snipe them, so I had to get killed several times for each one in order to build up their damage enough to kill them.
MINAC was the worst. If I popped up and fired once or twice, he could knock out my shield with one shot and my health with another, while my couple of shots did very little to him. I eventually killed him, but it took a long time. So I went back to Fyrestone and continued to farm Bone Head for XP.
When I got to level 60, I took a crack at Crawmarax who was 2-3 levels above me and had minions to make matters worse. The glitch in the original version doesn't work in the GOTY, so I got absolutely nowhere and just gave up and went back to Bone Head.
New Ways to Play
When I first started playing with both exploits (XP & Money), after doing the T-Bone and Tartarus missions, I was mainly just playing the main story missions because you don't earn much money or XP for killing enemies who are at a lot lower level nor do you gain much for doing such missions.
To me, trying to gather the best gear in T-Bone and Tartarus was a lot of fun, but for the rest of the game, it was also a lot of fun one-shot killing enemies and even bosses who had previously given me a hard time.
Then in a recent game when I came out of the Gift Shop with a 160-damage Hellfire SMG with a big scope, a +16 ammo regen mod, and a shield with 1320 damage resistance, I wondered if I could complete the game with just those three items (plus my turret), and I did. So that was cool.
Trying to finish the game as quickly as I could, I just ran through a lot of missions with enemies bouncing their bullets off my big shield, and, again, I was just doing the main story missions.
This cleansed my palate and the next game, I went back to playing every mission, most of which I had not done in a very long time, so it was interesting to do them again.
Getting Gear
This is a record of the gear we looted in T-Bone Junction before starting the T-Bone missions, then the gear we upgraded with in the Armory, and finally the gear we upgraded with from the Tartarus Gift Shop:
The specs for weapons are
Damage, Accuracy, Rate of Fire, Magazine Size, Zoom, Element Effect.
I have never liked Repeaters, Revolvers, Shotguns, SMGs (except Hellfire), nor Rocket Launchers.
Other weapons do more damage faster and more consistently. A high-powered Pesitilent Defiler isn't bad, especially against MINAC.
Rifles:
185, 68, 8.1, 104
I didn't think this was great at first because of accuracy of just 68, but the damage of 185 for
a fully automatic weapon firing 8.1 rounds per minute and the large magazine made it my go-to weapon all the way until I got a Hellfire SMG in the Tartarus Gift Shop.
68, 94, 10, 12, Chem-x1
I got this because fighting MINAC in Tartarus requires a chemical weapon, but I kept looking for one with better specs. I ended up using this one, but it took longer to kill MINAC.
73, 97, 10, 12, Elec-x1
I got this to use against Guardians, but its damage rating is so low that the plain rifle above did better.
Sniper:
295, 97, 0.8, 6, 1.0x, Fire x4. Volcano L34.
Two games in a row I got this low power legendary while looting in T-Bone. I never got a better one until I reached the Tartarus Gift Shop. But even this is a lot better than having no Volcano.
Gift Shop Volcano: 605, 98, 0.7, 6, 2.5 x, Fire x4
435, 93, 2.7, 5, 1x
This is a no-element sniper, but even with its much higher damage, it's not nearly as good as the Volcano, but it is needed in T-Bone when fighting Pyro enemies who are resistent to the Volcano's fire.
A Volcano with 500-750 damage from the Gift Shop can light up even Pyro enemies and I can get rid of non-fire weapons.
Grenades:
Transfusion 83 damage.
In the Armory, got a 111 damage.
Two good things about Transfusion grenades: (1) They home in on multiple enemies and (2) they return health to you.
Longbow 89 damage
I used this mainly for genade jumping. But I got a 117 in the Gift Shop. I kept both.
Mods:
13 Ammo Regeneration
3 Bonus features and +36% Magazine size.
Shield: 786 damage resistence, 109 recharge rate.
In the Armory, got a 958, 134.
In the Gift Shop, got a 1218, 224
Hellfire SMG: L43: 135,90, 12, 55
Gift Shop:
Ideally, I'm normally looking for the following if I don't already have them:
- Hellfire SMG (65+ damage, 6+ rate, 12+ magazine, 1.5x zoom)
- Volcano sniper (650+, 97+ accuracy, 6+ magazine, 1.5x zoom)
- Shield (1200+)
- Mod: +13 ammo regen. Or 8+ regen with +25% mag or +20%+ dam.
- Grenade: 111 damage Transfusion, 89+ Longbow explosion.
- I'll take a Pestilent Defiler, but wouldn't go out of my way for it.
Each time I loot the Gift Shop is a "run". When done, I save-quit-restart and do another run until I get what I want. I used to only have to do 5 runs. Recently it's been 10 or more. I give up after 20. I may come back after doing some missions if I feel like trying again.
The numbered lines below show the run number to get an idea of how it all pays off.
Weapon specs: damage, accuracy, rate of fire, magazine size, elemental rate
Sept., 2024:
2. Volcano: 425, 97, 0.9, 6, 1x zoom, level 43
Shield: 1092, 138, level 40
3. Glo.Havoc: 165, 89, 12.1, 72, 2.1x level 37
Oct. 22, 2024:
1. Mod: +31% Electrocute with +24% Chance (L34)
2. Shield: Damage: 1495, Recharge: 155
3. Hellfire: 112, 83, 8.3, 46, 3.9x, Fx4 (L43)
Sniper: 307, 98, 1.1, 6, 2.4x, E1 (L37)
4. Pestilent Defiler: 646, 97, 1.3, 2, 4.2x, C4 (L43)
6. Volcano Sniper: 513, 97, 0.8, 3, 2.7x, F4 (L43)
9. Volcano Sniper: 500, 99, 0.9, 6, 2.7x, F4 (L43)
I'm using the 500 damage with twice the magazine (6 vs 3).
Oct. 23, 2024:
4. Shield: 998 damage resistance, 138 recharge rate.
8. Volcano sniper: 584, 9.3, 0.8, 3.1x zoom
9. Mod: Electric damage increase: +48%, +33.% chance of causing damage.
12. Longbow: 117
17. Hellfire: 125, 91, 6.9, 55, 4.3x, level 43.
18. Defiler: 684, , 93, 1.9, 2, 4.2x zoom, chem-X4
July 19, 2025:
I haven't updated this in a while, but I have changed what gear I'm using:
Rifle: Glo.Havoc: 173, 80, 10.6, 54, 1.4x, +52% recoil reduction. No elemental effect.
Fully auto with a large magazine.
I got a mod with +36 damage, +3 impact, and 11 ammo regen.
This is even more powerful than the Hellfire and can be used to snipe.
Revolver: Defiler: 3.9, 95, 1.3, 6, 4.2x, very high C4. Good against MinMac.
SMG: Combustion Hellfire: 197 (very high damage), 93, 4.2, 18, 3.9x, high F4.
I got two Hellfires with about 150 damage before getting this one, all within runs 6-10.
Sniper: Volcano: 726, 98.6, 0.6, 3, 2.4x
Mods: I have just been getting a couple of different mods with the main one being an
ammo regen for 11 and up. I recently realized that several other mods are very
worthwhile and can easily be swapped out as needed.
Today I got these: Those that don't mention a weapon work with all weapons.
+18 Ammo Regen. with +3 Stockpile, +3 Impact, +3 Barrage, +52% accuracy.
+39 Rifle Damage with, +2 Assault, +3 Overload, +2 Impact, 165% recoil reduction
+50% Mag size, +3 Impact, +2 Overload, +46% fire rate.
+36 Electrocute damage. I swap this in when fighting things which don't like elec.
In T-Bone, I maxed out ammo magazine sizes.
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